April Engineering Terms
1. fuel cell- A cell that produces an electric current
2. incinerate- When something burns down to the ground until it's disappeared.
3. limitation- When someone or something has a limit to what they can do.
4. offset- When something has an opposing force
5. packet -A block of data sent across the internet
6. pneumatic- When something is operated by air or gas
7. recycle- When you convert a material already used into a new reusable material
8.specifications- Saying a precise requirement
9.tangent-A line that touches one point of a circle or curve line
10.work- engaged in physical or mental activity in order to achieve a purpose
1. fuel cell- A cell that produces an electric current
2. incinerate- When something burns down to the ground until it's disappeared.
3. limitation- When someone or something has a limit to what they can do.
4. offset- When something has an opposing force
5. packet -A block of data sent across the internet
6. pneumatic- When something is operated by air or gas
7. recycle- When you convert a material already used into a new reusable material
8.specifications- Saying a precise requirement
9.tangent-A line that touches one point of a circle or curve line
10.work- engaged in physical or mental activity in order to achieve a purpose
Game Maker Terms
1. Oscillate- To move at a regular speed and pace
2. Right triangle-A triangle with a 90 degree angle
3. Icon- The representation of a pr
4. Sketch-Something a person draws for fun or for a project
5. Annotate- Add notes to the picture to describe what something in the picture is
1. Oscillate- To move at a regular speed and pace
2. Right triangle-A triangle with a 90 degree angle
3. Icon- The representation of a pr
4. Sketch-Something a person draws for fun or for a project
5. Annotate- Add notes to the picture to describe what something in the picture is
Game Maker Terms
1. Actions- When something is moving around running, jumping, and other things.
2. Backgrounds- When the screen in the back has a picture.
3. Events- Things that happen in the game.
4. Executable file- Files that you can do that are executable.
5. GML - A program language for game maker.
6. Instances- Copies an object in the room.
7. Objects- things in your game that do the things.
8. Resources- Extra things that can help you out with something in your game.
9. Rooms-where your objects are playing.
10. Sprites- The images of the objects in your game.
11. Variables-This makes your character move and do random stuff.
1. Actions- When something is moving around running, jumping, and other things.
2. Backgrounds- When the screen in the back has a picture.
3. Events- Things that happen in the game.
4. Executable file- Files that you can do that are executable.
5. GML - A program language for game maker.
6. Instances- Copies an object in the room.
7. Objects- things in your game that do the things.
8. Resources- Extra things that can help you out with something in your game.
9. Rooms-where your objects are playing.
10. Sprites- The images of the objects in your game.
11. Variables-This makes your character move and do random stuff.
Weeks 7 & 8
Design Concept-An idea of what you are going to design for your project
Problem-Situation with regards that need to be solved
Concept-An idea you have for something
Brainstorming-To produce an idea or a solution for the problem
Generate- To come up with a concept
Research-Look for a subject and study it
Iterate-To redo something over and over and over again
Solution-When you solve a problem
construct-When a constructer building a building or road
Test-To evaluate quality and performance
Prototype-The first model of your invention
Evaluate-To check the overall of the project
Design Concept-An idea of what you are going to design for your project
Problem-Situation with regards that need to be solved
Concept-An idea you have for something
Brainstorming-To produce an idea or a solution for the problem
Generate- To come up with a concept
Research-Look for a subject and study it
Iterate-To redo something over and over and over again
Solution-When you solve a problem
construct-When a constructer building a building or road
Test-To evaluate quality and performance
Prototype-The first model of your invention
Evaluate-To check the overall of the project
Weeks 1 & 2
Accountability-If you take responsibility for your own actions
Collaborate-When you work together on shared goal
Expectation-What you want done from other people
Goal-Is the intention of an activity or a plan
Integrity-Personal quality of fairness that we all aspire to
Objective-The goal intended to be attained
Procedure-A particular course of action intended to achieve a result
Respect-Is a way of treating people with kindness
Weeks 3 &4
Algorithm- A process or set of rules to be followed.
Boolean- denoting a system of algebraic notation
Conditional Statement- a logical statement involving a comparison
Debug- identify and remove errors
Event handler- a program that has one or more dedicated places where events are handled
Glitch- a sudden malfunction.
Accountability-If you take responsibility for your own actions
Collaborate-When you work together on shared goal
Expectation-What you want done from other people
Goal-Is the intention of an activity or a plan
Integrity-Personal quality of fairness that we all aspire to
Objective-The goal intended to be attained
Procedure-A particular course of action intended to achieve a result
Respect-Is a way of treating people with kindness
Weeks 3 &4
Algorithm- A process or set of rules to be followed.
Boolean- denoting a system of algebraic notation
Conditional Statement- a logical statement involving a comparison
Debug- identify and remove errors
Event handler- a program that has one or more dedicated places where events are handled
Glitch- a sudden malfunction.